
Creation of a game concept based on the theme Granularity. The concept : the user controls a character searching for his pixels. From a simple little white square, the user gets to a 8-bit avatar by picking up on his way 42 squares. Those squares are pixels that will form the character in the end : the player has to get them to finish the game. This game concept matured to finally become the game Paper vs Cardboard (in the Student Projects).

Beat the 8-bit Beat is a project that combines beat'em all and rhythm games mechanics. The users, from 2 to 4, have to reproduce, in the manner of Guitar Hero, the song that they hear by missing notes as little as possible. To execute a note, the player hits the enemy who faces him. The more the timing is right, the more he increases his percentage gauge. On the other hand, if he gets hit by the enemy, his gauge decreases, being able to reach zero and so lead to his character's game over. GOD :

Description of a level of the project Paper versus Cardboard in a Game Design Document that includes components, Rational Game Design, Level Design workshops, detailed plan and sequences of the level, patterns examples, difficulty curve, signs & feedbacks and cognitive load.

Creation of a game concept based on the theme Granularity. The concept : the user controls a character searching for his pixels. From a simple little white square, the user gets to a 8-bit avatar by picking up on his way 42 squares. Those squares are pixels that will form the character in the end : the player has to get them to finish the game. This game concept matured to finally become the game Paper vs Cardboard (in the Student Projects).

Entire file centered on the notion of Granularity, including both of the following analysis.

Analysis

Analysis of the motivational structure of the game Super Crate Box.

Entire file centered on the notion of Granularity, including both of the following analysis.
Analysis
Various work about subjects regarding video games and such.
Creation
Game concepts, Game Overview Docu- ments, Two page concepts, RGD, etc.
Game Design
Part of the work created during my Game Design course between 2012 and 2014.


Game Overview Document of Outdated
Overview, main mechanics, Key Selling Points, Game System, Look 'n Feel, Rational Game Design, Level Design, background description, graphics standards, musical identity, appended document.
GOD OUTDATED (PDF)


Game Overview Document ofTiny Blood
Overview, High Concept, 3C, Game System, Game Design, Level Design, Ergonomie, background, graphics standards, musical identity.
GOD TINY BLOOD (PDF)
Game Overview Document of Paper versus Cardboard
Overview, Key Selling Points, Game System, structure of the avatar, Look & Feel, Rational Game Design,Level Design, graphic and audio background
GOD PAPER VS CARDBOARD (PDF)
Game Overview Document of Star Flip
High concept, Overview, Controler, Script, Game Design, 3C, inspirations, artistic direction.
GOD STAR FLIP (PDF)




Under Pressure
Creation of the Game Design Document of Under Pressure, an occidental RPG.
The GDD contains the 3Cs (Camera, Controls, Character), inventory, enemies and ressources charts, the sequencing and the curve of the script, as well as the characterization of the main protagonist and the antagonist.
Elder Sign : Omens
Creation of The background and The script for an original campaign of Elder Sign : Omens.
In this work of Narrative Design, I created the main plot, the adventures, a specific place as well as four investiga- tors and their proper background.

Vast research on the background of HP Lovecraft and on the mechanics of the game Elder Sign : Omens in order to do that work.

Vast research on the background of HP Lovecraft and on the mechanics of the game Elder Sign : Omens in order to do that work.

Presentation of the entire background (four different environments)

Game Design Document

Characterization of the antagonist

Presentation of the entire background (four different environments)