
Project of an online multiplayers game, created in early 2013 with Unity 3D.

In The Joker's On Me, players can jump higher and higher on bouncy floors while shooting each other with balls that push them outside of the area.

Project of an online multiplayers game, created in early 2013 with Unity 3D.

It is a mini game with an automatic vertical scrolling, created in June 2013 with Unity 3D.

The goal is to pick up on the way the icons that allow to increase the speed in order to reach the end.

Inspirations : Mega Jump, DoodleJump.

It is a mini game with an automatic vertical scrolling, created in June 2013 with Unity 3D.

Gravity Run is a prototype of 2D runner. The avatar moves automatically to the right.

Two main mechanics are at the heart of the game: - With the Space bar, the player can invert the gravity to avoid traps and such ;

- With the Maj key, he can make certain obstacles appear/disappear.

Gravity Run is a prototype of 2D runner. The avatar moves automatically to the right.
Gravity Run
Gravity Run is a short prototype of a 2D runner, created in July 2013 and inspired by games such as Canabalt and Jetpack Joyride.
The Joker's On Me
Project of an online multiplayer game, created in 2013 with Unity.
Interactive CV
It is a mini game with an automatic vertical scrolling, à la Mega Jump, created in June 2013 with Unity.
Personal Projects
Some of my work that I created in my free time.
(IE / Opéra + Unity web player required)

Project created with JavaScript in 2011.

The game tells the last adventure of the Nintendo mascot.

It is my first experience as a programmer for a video game.

Project created with JavaScript in 2011.
Mario : The Last Odyssey
2012 : The idea was to create a Mario adventure in contrast to basic Nintendo games, meaning darker and more narrative, with a few touches of black and offbeat humor.
The game mainly focuses on the story, more than the gameplay, voluntarily but also involuntarily due to technical restrictions - knowking that this was my first project as a programmer.
However, the original Game Design intentions has been respected. The game offers several mechanics that the story requests, merging both of them in order to be immersed as much as possible in the adventure and the events that the character encounters.