
Project with five students, created with Unity 3D in five months this year.

Outdated (formerly Toy Project) is a multiplayer racing game with fighting and stealth mechanics.

The players have to reach the kid in front of them without being spotted when he turns around, in order to win the game.

Project with five students, created with Unity 3D in five months this year.

Project with another student, created with Unity 3D in three months in 2013. Paper vs Cardboard is a 2D shoot'em up, with an automatic horizontal scrolling.

The concept of the game is the following : the user controls a submarine made up of 24 sections, each one tear off when he fires. So, each section is both an ammo and a part of his avatar's life.

As soon as his first 23 ammos fired or destroyed, only its main core remains (the red icon in the middle), a last section which is vital and leads to a game over if it is destroyed.

Project with another student, created with Unity 3D in three months in 2013. Paper vs Cardboard is a 2D shoot'em up, with an automatic horizontal scrolling.

Project with four students, created with Unity 3D in two months in 2012. Excubation is a game in first person view that takes place in a cube made up of many rooms.

The user has to take into account the gravity of each room (here toward the wall in front of the player) to solve the puzzles and avoid the traps on his way, in order to reach the exit of the cube.

In this room, the player has to throw the three cubes in the dedicated spaces in order to activate the three platforms (on the left), allowing him to have access to the key in order to open the door to the next level.

Project with four students, created with Unity 3D in two months in 2012. Excubation is a game in first person view that takes place in a cube made up of many rooms.
Excubation
Project with four other students, created with Unity 3D in two months in 2012.
Excubation is a game in first person view in which the player has to solve puzzles by taking into account the gravity of each room.
Inspirations : Portal, Q.U.B.E.
Atmosphere of the game
Outdated
Project with five other students, created with Unity 3D in five months in 2014.
Outdated is a game with a hybrid gameplay that associates a rhythm and a racing game mechanic, and components descended from fighting games, a platformer scope as well as stealth games elements.
Brief Game Overview Document (PDF)
Paper versus Cardboard
Project with another student, created with Unity 3D in three months in 2013.
Paper versus Cardboard is a 2D shoot'em up with an automatic horizontal scrolling.
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Play (including the presentation of the game, also made with Unity)
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"Yellow Submarine" whistling
Student Projects
Most of the work created during my Game Design course between 2012 and 2014.
(IE / Opéra + Unity web player required)

Project with five students, created with Unity 3D in three months in 2013. Prezi presentation of the game :

Tiny Blood is an action/puzzle game in a third person view, in which the user embodies an avatar capable of creating beams on a few surfaces that he can take afterwards, allowing him to reach inaccessible places.

His goal is to find the door that leads to the next level thanks to the beams he creates, while avoiding enemies he meets.

Project with five students, created with Unity 3D in three months in 2013. Prezi presentation of the game :
Tiny Blood
Project with five other students, created with Unity 3D in three months in 2013.
Tiny Blood is a game that combines action and puzzle game in third person view.
Download :
MID-LEVEL DIFFICULTY (1st character)
MID-LEVEL DIFFICULTY (2nd character)

Project with three students, created with ActionScript 3 in two months in 2012. Star Flip is a game played from two to four users. The players regroup around a 50x50cm board that serves as joypad. The motion detector allows to retranscribe the orientation of the board to the screen.

The players move the board, detected on the screen, looking like a plane on which are visible a comet and a few stars. The goal is the cooperation and the communication between players, synchronizing their movements in order to guide the comet where they want it to be.

In order to reach the next level, the players need to collide with the stars. By colliding with two neighboring stars, they create a bridge. The goal is to create a constellation, different according to each level.

Project with three students, created with ActionScript 3 in two months in 2012. Star Flip is a game played from two to four users. The players regroup around a 50x50cm board that serves as joypad. The motion detector allows to retranscribe the orientation of the board to the screen.
Star Flip
Project with three other students, created with ActionScript 3 in two months in 2012.
Star Flip is a game played from 2 to 4 users.
PLAY / DOWNLOAD THE PROTOTYPE (Adobe Flash Player needed)

Entire work of the board game Virus & Globules, from the rules (above) to the graphics, with three other students.

Virus & Globules is a conquest game, which combines stress and reflecton to a great deal of fun and a wide interaction between players, with cartoon and colorful aesthetics.

Intended to be played by three to five users, from the age of 12, for games from 45 to 90 minutes, Virus & Globules tackles themes such as the human body and the illness.

Entire work of the board game Virus & Globules, from the rules (above) to the graphics, with three other students.
Virus & Globules
Board game created in its entirety, from the rules to the graphics, with three students in four months in 2012, at Isart Digital Paris.
The rules (PDF)